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Assorted Interactives – Finchingfield Guildhall

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Finchingfield Guildhall has a rich history and has been a hub for the village since the 1400’s, the aim of each interactive was to give visitors a better understanding of Finchingfield Guildhall and how it has been used by the village throughout the years, as well as an insight into the lives of people who have called the village home, such as Dodie Smith writer of ‘The Hundred and One Dalmatians’.

As part of a larger project at Finchingfield Guildhall we were commissioned by Smith and Jones Design Consultants to produce a number of bespoke museum interactives for use in the new museum space, built within this impressive Grade 1 Listed building thanks to a massive regeneration project funded by the Heritage Lottery Fund and charitable donations.

Bespoke museum interactives software Finchingfield Guildhall

Smith and Jones were responsible for the interpretive design whilst they commissioned us to provide all hardware and software solutions that would bring their creative vision to life. Along with bespoke software for a large 46″ grand multi-touch table working closely with Smith and Jones who were responsible for the design, development and direction of the content we also provided a number of separate interactives for use on smaller screens throughout the museum.

Assorted Bespoke Museum Interactives

Dotted around the museum are various touchscreen interactives. Finchingfield Guildhall has a rich history and has been a hub for the village since the 1400’s, the aim of each interactive was to give visitors a better understanding of Finchingfield Guildhall and how it has been used by the village throughout the years, as well as an insight into the lives of people who have called the village home, such as Dodie Smith writer of ‘The Hundred and One Dalmatians’.

‘Touch the object to find out more’ type interactives allow visitors to select objects via touchscreen and discover their significance to the site whilst a number of simple slideshow interactives allow visitors to scroll through informative images by selecting ‘next’ and ‘previous’ buttons. You can see some of the interactives in action during the testing phase in the video above.

Through the use of RFID tagged objects another interactive allows visitors to scan their object which then prompts an adjacent screen to display its associated information/content. The simple nature of the interactives fits perfectly with the rustic aesthetic of the building and allows visitors to intuitively discover the history of the building at their own pace.

Bespoke Museum Interactive Software for Finchingfield Guildhall

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